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Jump n Jump

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Educational VR game for children  with dyscalculia.

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This project aims to showcase the idea and software skills to develop environments and interactions in VR

Softwares Used

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  • Unreal Engine

  • Rhino

Team

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​Toby Yu (Product Design)

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Problem

 

Dyscalculia refers to difficulties with maths, including weaknesses in understanding the meaning of numbers, and difficulty applying mathematical principles to solve problems.

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People with dyscalculia are often dyslexic as well, where it affects their ability to read, spell, write and speak.

Learning methods used to teach children with dyslexia

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Sound 

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Connecting letters with sounds, breaking words into sounds and blending sounds into words.

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Experiences

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Creating a fun, playful environment where children can experience and learn since they are more of visual learners.

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Solution

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Jump Up is an educational VR game that provides a better math learning experience via sounds and visual interaction for children (ages 4+)  with dyscalculia.

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How does the game help ?

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​Learning in a different environment helps them remember, learn and understand better rather than traditional learning methods.

How it Works ?

Mathematical Game

 

Children are required to collect stars to figure out the result of a certain math question.

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Judgement 

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Children are required to judge the correct number of stars they should collect to solve the math problem.

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01

Identifying the math problem

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Jump on the right mushroom to collect the stars.

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03

Collect the right number of stars to solve the equation.

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04

Once collected a message pops up congratulating the child.

How learning through play helps...

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Visual Representation 

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Children can actually see and count the stars based on the math problem given. It provides a more of practical and hands on approach.

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Also the jumping on mushrooms helps with physical activity and helps remember based on activities.

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Auditory 

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Wrong choosing of stars will give a different sound as compared to the right one.

User Testing with Children

The prototype was built to test if learning in non traditional and fun environments helped them learn, understand and grasp the concepts better.

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"This is so fun and is so exciting as compared to school !! "

Behind the scenes...

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